dyn Trait
In addition to using traits for static dispatch via generics, Rust also supports using them for type-erased, dynamic dispatch via trait objects:
struct Dog { name: String, age: i8, } struct Cat { lives: i8, } trait Pet { fn talk(&self) -> String; } impl Pet for Dog { fn talk(&self) -> String { format!("Woof, my name is {}!", self.name) } } impl Pet for Cat { fn talk(&self) -> String { String::from("Miau!") } } // Uses generics and static dispatch. fn generic(pet: &impl Pet) { println!("Merhaba, nasılsın? {}", pet.talk()); } // Uses type-erasure and dynamic dispatch. fn dynamic(pet: &dyn Pet) { println!("Merhaba, nasılsın? {}", pet.talk()); } fn main() { let cat = Cat { lives: 9 }; let dog = Dog { name: String::from("Fido"), age: 5 }; generic(&cat); generic(&dog); dynamic(&cat); dynamic(&dog); }
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Generics, including
impl Trait
, use monomorphization to create a specialized instance of the function for each different type that the generic is instantiated with. This means that calling a trait method from within a generic function still uses static dispatch, as the compiler has full type information and can resolve which type's trait implementation to use. -
When using
dyn Trait
, it instead uses dynamic dispatch through a virtual method table (vtable). This means that there's a single version offn dynamic
that is used regardless of what type ofPet
is passed in. -
When using
dyn Trait
, the trait object needs to be behind some kind of indirection. In this case it's a reference, though smart pointer types likeBox
can also be used (this will be demonstrated on day 3). -
At runtime, a
&dyn Pet
is represented as a "fat pointer", i.e. a pair of two pointers: One pointer points to the concrete object that implementsPet
, and the other points to the vtable for the trait implementation for that type. When calling thetalk
method on&dyn Pet
the compiler looks up the function pointer fortalk
in the vtable and then invokes the function, passing the pointer to theDog
orCat
into that function. The compiler doesn't need to know the concrete type of thePet
in order to do this. -
A
dyn Trait
is considered to be "type-erased", because we no longer have compile-time knowledge of what the concrete type is.