Using Bindgen
The bindgen tool can auto-generate bindings from a C header file.
Create a wrapper header file for the library (not strictly needed in this example):
interoperability/bindgen/libbirthday_wrapper.h:
#include "libbirthday.h"
interoperability/bindgen/Android.bp:
rust_bindgen {
    name: "libbirthday_bindgen",
    crate_name: "birthday_bindgen",
    wrapper_src: "libbirthday_wrapper.h",
    source_stem: "bindings",
    static_libs: ["libbirthday"],
}
Finally, we can use the bindings in our Rust program:
interoperability/bindgen/Android.bp:
rust_binary {
    name: "print_birthday_card",
    srcs: ["main.rs"],
    rustlibs: ["libbirthday_bindgen"],
    static_libs: ["libbirthday"],
}
interoperability/bindgen/main.rs:
//! Bindgen demo. use birthday_bindgen::{card, print_card}; fn main() { let name = std::ffi::CString::new("Peter").unwrap(); let card = card { name: name.as_ptr(), years: 42 }; // SAFETY: The pointer we pass is valid because it came from a Rust // reference, and the `name` it contains refers to `name` above which also // remains valid. `print_card` doesn't store either pointer to use later // after it returns. unsafe { print_card(&card as *const card); } }
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The Android build rules will automatically call bindgenfor you behind the scenes.
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Notice that the Rust code in mainis still hard to write. It is good practice to encapsulate the output ofbindgenin a Rust library which exposes a safe interface to caller.